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Internship and practical exp

During my undergrad @ Beijing Institute of Tech, I worked @ DreamInGame ( a local mobile game company) as an intern for 3 months.

My main contribution during that 3 months there was implementing the  item system, lottery system, added boost card logic, improving game map and bug fixing for FlightTycoon version 1.8, 1.9 and 2.0.

The Unlikely game (Original Xbox)

Platform puzzle game inspired by The Impossible Game and Paper Mario,  moreover, it's a impossible game with a new 3d perspective where players need to switch between 2d/3d to solve the puzzle in map.

Compatible with PC and Original Xbox.

FIEA RPPs

Here are  several FIEA RPP games (rapid prototype project) that I developed with 3~4 FIEA students in two weeks each.

Game Included: Detention Wizard (Flash game, as3), NightMarry(IOS, objective-C, 2nd best show game of 48 rpp games), Cake Fighter(mutiplayer, Unity), AtomicRoller(Unity, mobile).

 

PitchJumper

PitchJumper is a cross-platform game that 13 other FIEA students and I developed together for our capstone. It's a music driven platformer, will be released on IOS\Android\PC thanks to cocos2DX engine.

I am the UI/Gameplay programmer on this project, in addition to that, I also worked on the initial music analysis job.

Games

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