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Round 1:

Rock-Paper-

Wizard

During the first semester in FIEA, we have a course called Rapid Prototype Production. In this class we have 5 rounds in total, each round all the student split into 4 to 5 people group include at 1 from each track (artist, programmer and producer), to develop a complete game prototype from scratch in 2 weeks. 

FIEA RPP Games

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Flash, AS3

 

Mixed simple rock-paper-scissor game mechanic with magic spell and wizard theme, this game require players to count their mana carefully to cast different spell. Player use 3 kind of base spell to attack, and magic spell from speedup to ultimate dragon spell to effect battlefield. Both PVE and PVP mode are provided.

IOS, Objective-C



A dreamy and mystery style puzzle game. The game is telling a story about a young man who cannot settle his foot down to get married. Player's goal is to help him to solve the challenges and overcome his nightmare in his dream.



Best game in story round, 2nd best of all rpp games.

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Unity3d, mobile



A casual unity mobile game. In a really cool outer space theme, players use gravity control to explore in infinity levels. Our dynamic level generator make sure that each play is a unique experience with excitement.

Unity3d, C#



Server-based party fight game. Cube theme, player use different kinds of cube as their stepping stone or weapon, to either make their road or block their opponent. Goal is simple --- whoever get the cube 'cake' wins.

Round 2:

Night Marry

Round 3:

Cube Fighters

Round 4:

Atomic Roller

Round 5:

Mass Affect

(polish)

Unity3D, C#



A first person puzzle game about a newbie wizard having his magic lesson 101. Players choose from three different spells: frozen, mass swap and Magnetic force, to solve puzzles in 5 different levels. Normally the level were design in a way that players were able to solve them in different ways, therefore the game become really emergence.



 

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